更新時(shí)間:2025-02-16 14:02:34作者:貝語(yǔ)網(wǎng)校
OpenGL(Open Graphics Library)是一種跨語(yǔ)言、跨平臺(tái)的應(yīng)用程序編程接口(API)接口,用于渲染2D和3D圖形。它用于創(chuàng)建實(shí)時(shí)圖形應(yīng)用程序,例如游戲和視覺(jué)仿真。OpenGL被廣泛使用在許多不同的編程語(yǔ)言和框架中,包括C、C++、Python、Java等。它被設(shè)計(jì)為可以提供高度的靈活性和可擴(kuò)展性,允許開發(fā)者創(chuàng)建復(fù)雜的圖形應(yīng)用程序,而無(wú)需擔(dān)心底層圖形硬件的細(xì)節(jié)。
1. Open Graphics Library (OpenGL)
2. Vertex Buffer Object (VBO)
3. Framebuffer Object (FO)
4. Shading Language (GLSL)
5. Texture Mapping (TM)
6. Model-View-Projection Matrix (MVP)
7. Depth Buffer (DB)
8. Alpha Blending (AB)
9. Pixel Shading (PS)
10. Multisampling (MS)
11. Viewport (VP)
12. Projection Matrix (PM)
13. Lighting Model (LM)
14. Texture Coordinates (TC)
15. Clipping Planes (CLP)
16. Texture Units (TU)
17. Programmable Pipeline (PP)
18. State Machine (SM)
19. Vertex Array Object (VAO)
20. Geometry Shading (GS)